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Punishments & Rewards System

People are often looking for systems of reward and punishment within D/s. Excertped below is a portion of an exceedingly complex arrangement:

Here is how it works:
The bottom is locked into a “foundation” garment such as a catsuit (or,
perhaps, a chastity belt or a collar) and not allowed to remove it
until a certain “quota” of “PointZ” have been earned. Each hour the
foundation garment is worn, a certain number of “PointZ” are earned, as
defined in a pre-defined “PointZ Play List” or “PPL”. Wearing
additional garments, engaging in certain activities (or refraining from
them) or being put into various situations according to the PPL may
also be a source of additional PointZ. Once the quota is attained, the
foundation garment may be removed. Quota sizes are set based on the
degree of stringency desired. The sooner the bottom wants to be
released from the foundation garment, the more fervently he needs to do
certain activities to reach the quota! The key to the system is
creating a well designed and comprehensive PointZ Play List.

Here are some basic definitions.

QUOTAS
The Quota is a numerical goal to earn a specific number of “PointZ”
before the bottom is entitled to a specified “reward”. Quotas are
assigned by the Top and are based on an intuitive perception of the
bottom’s’ general horniness, appetite for exploring limits and
extremes, desire for a long or short term ordeal and many other complex
human factors. There may also be more than one “sub-quota” in a given
session. Tops may specify in great detail how the PointZ are to be
earned or the subject may be given varying degrees of choice in the
matter. In any case, the Top always controls the overall intensity and
duration of the session by varying the size of the Quota. The
assignment of Quotas requires a great deal of candid communication
between Top and bottom to be done effectivley.

PointZ Play List (or “PPL”)
The key to an effecive PointZ program is a PPL that is pre-defined,
comprehensive, precisely worded and well thought-out. PointZ may be
based on time or events according to a PointZ Play List which is
pre-defined prior to the beginning of a session. Wearing rubber
garments or enduring various forms of bondage or sacrifice or engaging
in some activity may earn a specified number of PointZ for each hour
they occur. For example, wearing a pair of rubber gloves might earn 10
PointZ per hour. Event-based PointZ result from the culmination of a
specified event such as having or giving orgasms, and/or completing
various tasks. “Negative” PointZ may also be earned as the result of
failing to do something such as not abstaining from masterbation, etc.
Tops may specify that the entire PPL or just certain items on it may
eligble for earning PointZ for a specific session. Note that a PPL will
grow in scope over time and becomes a handy “shopping list” of ideas
for future play sessions, as well.

REWARD
A Reward is an event or permission that is awarded to the subject upon
completion of a Quota. The most common form of Reward might be
permission to remove a particular “foundation” rubber garment such as a
catsuit upon earning, say, 2,500 PointZ. A “sub-Reward” while wearing
the catsuit might be that your subject must also have some handcuffs
unlocked once a “sub-quota” of, say, 500 PointZ has been earned. This
provides flexibility in engaging the subject in various other “sub
themes” (e.g. handcuffs) within a larger theme (e.g. the catsuit).

The whole article: “PointZ” System of Erotic Play

Originally posted 2006-11-07 13:56:01.

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